Peer-Reviewed Publications
-
Vasilevski, N., & Birt, J. (2021). Human-Centered Design Science
Research Evaluation for Gamified Augmented Reality.
Frontiers in Virtual Reality, 2(122).
doi:10.3389/frvir.2021.713718
-
Birt, J. R. & Vasilevski, N. (2021). Comparison of Single and
Multiuser Immersive Mobile Virtual Reality Usability in Construction
Education. In: Educational Technology and Society. 24, 2, p.
93-106 14 p.
-
Vasilevski, N., & Birt, J.R. (2020). Analysing construction student
experiences of mobile mixed reality enhanced learning in virtual and
augmented reality environments. In:
Research in Learning Technology, 28, 1-23. doi:
10.25304/rlt.v28.2329.
-
Vasilevski, N., Brand, J. E. & Birt, J. R. (2019). Optimising
Augmented Reality Outcomes in a Gamified Place Experience
Application through Design Science Research. VRCAI '19 Proceedings
of the 17th International Conference on Virtual-Reality Continuum
and its Applications in Industry. Spencer, S. N. (ed.). New York:
Association for Computing Machinery (ACM), 2 p. 52. doi:
10.1145/3359997.3365747.
-
Birt, J. R. & Vasilevski, N. (2019). Piloting Mobile Mixed Reality
to Enhance Building Information Modelling Delivery in Construction
Education. Australasian Society for Computers in Learning in
Tertiary Education (ASCILITE) 2019 Conference Proceedings. Chew Yi
Wei, S., Kah Mun, C. & Alphonso, A. (eds.). ASCILITE, Vol. 36. p.
363-367 5 p.
-
Vasilevski, N. & Birt, J. R. (2019). Towards Optimising Place
Experience using Design Science Research and Augmented Reality
Gamification. Intersections in Simulation and Gaming: Disruption and
Balance: Third Australasian Simulation Congress, ASC 2019, Gold
Coast, Australia, September 2–5, 2019. Naweed, A., Bowditch, L. &
Sprick, C. (eds.). Singapore: Springer, p. 77-92 15 p.
(Communications in Computer and Information Science; vol. 1067).
doi: 10.1007/978-981-32-9582-7_6
-
Vasilevski, N., Brand, J., & Birt, J. (2018). Analysing
micro-location beacon gamification: scenarios, types and
characteristics. Paper presented at the Proceedings of the 30th
Australian Conference on Computer-Human Interaction, Melbourne, AU.
doi: 10.1145/3292147.3292210
Published and Presented Conference Abstracts
-
Vasilevski, N. & Birt, J. R. (2021). Lessons Learned from Designing
a Gamified Augmented Reality App for Indigenous Cultural Education.
Games for Change Asia and Pacific Festival 2021, October,
2021, Sydney, AU.
-
Vasilevski, N. & Birt, J. R. (2021). Design Science: How to
Demonstrate the Simulation Capability to Meet the Objectives in
Human-Centered Environments.
Fourth Australasian Simulation Congress (ASC 2021), November,
2021, Melbourne, AU.
-
Vasilevski, N. & Birt, J. R. (2021). Analysing Smartphone-Based
Digital Museum and Cultural tours.
Living Digital Heritage Conference 2021, November 2021,
Online, AU.
Submitted and Research in Progress
-
Vasilevski, N., & Birt, J. (2024). Designing Sustainable Experiences
using Gamification and Augmented Reality – Submitted
-
Vasilevski, N., Post, G., Tijms, V., Birt, J. (2023). Esports and
Critical Thinking – In progress
-
Vasilevski, N. (2023). Sense of Place and Gameful AR Micro-Location
– In progress